Module 1 Activity Research
Weekly Activity Template
Qiyao Dong
Project 1
Module 1
In activity 1, I learned how to write basic programs to light up and control LEDs by studying the Arduino Uno, breadboards, and their connections. This included using resistors for circuit protection, writing code to make LEDs blink, and incorporating interactive design with buttons. Subsequently, in Activity 2, I connected various sensors via the Arduino Sensor Kit and interacted with ProtoPie to understand data acquisition and real-time visualization. In Activity 3, I combined sensor data with another interactive software (such as Touch Designer) to achieve visual interaction between physical actions and data.Through this process, I mastered the fundamental principles of combining hardware connections with software programming.
Research Activity
WGSN Consumer Trend Research
For this activity, I selected climate-adaptive housing and AI emotional companion robots as my research subjects. Based on statistical data, I discovered that both designs have an exceptionally broad target audience.
WGSN Personas Research
In this initiative, I researched two distinct groups: The Privacy Keepers and The Energisers. This included examining their preferences, habits, and pain points, as well as the age demographics they encompass.
HMI Research
Based on two technological trends, brainstorm potential issues and propose solutions (using HMI format). Subsequently, summarize the questions raised.
Project Path
During this activity, I engaged in preliminary thinking about the design direction for my next project. Key considerations included whether to focus on design or art, and whether to pursue independent or collaborative production. This activity served as a simple project proposal.
Project 1 Concept
Project 1 Concept
I aim to explore the fusion of digital projection with physical interaction. While gathering inspiration, I noticed this design: using 3D projection animation to project the cooking process onto dinner plates, presenting it in an engaging way to create a more captivating sensory experience. I believe I can learn from its characteristics and apply them to my next project. For instance, its creativity—how it combines users' everyday actions with 2D animation, transforming mundane movements into something more engaging. Overall, I aim to create a design that uses digital projection to enhance users' sensory experiences, offering them a rich and immersive journey.