Module 3 Activity Research
Weekly Activity Template
Qiyao Dong
Project 3
Module 3
In this module, I learned how to transform abstract data and simple hardware into expressive spatial
experiences. Starting with Arduino fundamentals, we experimented with ultrasonic sensors and rangefinders,
learning to trigger sequences based on sensor readings to determine states. I came to see sensors, software,
user interface/user experience, and installation as interconnected systems that require testing, not just
coding. We also learned to send data serially to TouchDesigner and map occupancy values to different 2D
animation states, enabling the actual movement at the doorway to drive the Christmas tree's state within the
projection. Throughout this process, I gained heightened awareness of the importance of timing, readability,
safety, and prototyping within the physical space. This ensures interactions feel intuitive and the visual
narrative remains clearly understandable.
Additional Research or Workshops
Project 2
Project 3 Final Prototype
This installation translates the abstract data of occupancy into an interaction between physical space and
two-dimensional imagery. We employ vivid animation as our visual language to emphasize that even simple images
can convey the state of a real space when clearly linked to on-site physical actions. In the physical world,
each increase in the number of people inside the room leaves a trace in the animation, allowing users to see how
they participate in the process of “making the meteor shower fall”.
This work explores how visual art can become an immediate, gentle response to the real world when the
two-dimensional world connects with the physical world.